from __future__ import print_function
from __future__ import absolute_import
import inspect
import select
import socket
import struct
import sys
from collections import deque
from platform import system
from itertools import chain
from logging import (INFO, DEBUG)
from random import shuffle
from traceback import format_exc
from typing import (cast, Any, MutableSequence, Sequence, Tuple, Union)
# from _collections import deque as DequeType
try:
from .cbase import protocol as Protocol
except:
from .base import Protocol
from .base import (
flags,
compression,
to_base_58,
from_base_58,
BaseConnection,
Message,
MsgPackable,
BaseDaemon,
BaseSocket,
InternalMessage, )
from .utils import (getUTC, get_socket, intersect, inherit_doc, log_entry,
awaiting_value)
max_outgoing = 4
default_protocol = Protocol('mesh', "Plaintext") # SSL")
[docs]class MeshConnection(BaseConnection):
"""The class for mesh connection abstraction.
This inherits from :py:class:`py2p.base.BaseConnection`
.. inheritance-diagram:: py2p.mesh.MeshConnection
"""
@inherit_doc(BaseConnection.send)
[docs] def send(self, msg_type, *args, **kargs):
#type: (MeshConnection, MsgPackable, *MsgPackable, **Union[bytes, int]) -> InternalMessage
msg = super(MeshConnection, self).send(msg_type, *args, **kargs)
if msg and (msg.id, msg.time) not in self.server.waterfalls:
self.server.waterfalls.add((msg.id, msg.time))
return msg
@inherit_doc(BaseConnection.found_terminator)
[docs] def found_terminator(self):
#type: (MeshConnection) -> InternalMessage
try:
msg = super(MeshConnection, self).found_terminator()
packets = msg.packets
self.__print__("Message received: {}".format(packets), level=1)
if self.handle_waterfall(msg, packets):
return msg
elif self.handle_renegotiate(packets):
return msg
self.server.handle_msg(Message(msg, self.server), self)
return msg
except (IndexError, struct.error):
self.__print__(
"Failed to decode message. Expected first compression of: %s."
% intersect(compression, self.compression),
level=1)
self.send(flags.renegotiate, flags.compression, [])
self.send(flags.renegotiate, flags.resend)
[docs] def handle_waterfall(self, msg, packets):
#type: (MeshConnection, InternalMessage, Tuple[MsgPackable, ...]) -> bool
"""This method determines whether this message has been previously
received or not.
If it has been previously received, this method returns ``True``.
If it is older than a preset limit, this method returns ``True``.
Otherwise this method returns ``False``, and forwards the message
appropriately.
Args:
msg: The message in question
packets: The message's packets
Returns:
Either ``True`` or ``False``
"""
if packets[0] == flags.broadcast:
if msg.time < getUTC() - 60:
self.__print__("Waterfall expired", level=2)
return True
elif not self.server.waterfall(Message(msg, self.server)):
self.__print__("Waterfall already captured", level=2)
return True
self.__print__(
"New waterfall received. Proceeding as normal", level=2)
return False
[docs]class MeshDaemon(BaseDaemon):
"""The class for mesh daemon.
This inherits from :py:class:`py2p.base.BaseDaemon`
.. inheritance-diagram:: py2p.mesh.MeshDaemon
"""
@log_entry('py2p.mesh.MeshDaemon', DEBUG)
@inherit_doc(BaseDaemon.__init__)
def __init__(self, *args, **kwargs):
#type: (Any, *Any, **Any) -> None
super(MeshDaemon, self).__init__(*args, **kwargs)
self.conn_type = MeshConnection
if system() != 'Java':
def mainloop(self):
#type: (MeshDaemon) -> None
"""Daemon thread which handles all incoming data and connections"""
while self.main_thread.is_alive() and self.alive:
conns = chain(self.server.routing_table.values(),
self.server.awaiting_ids, (self.sock, ))
for handler in select.select(
cast(Sequence, conns), [], [], 0.01)[0]:
if handler == self.sock:
self.handle_accept()
else:
self.process_data(handler)
for handler in chain(
tuple(self.server.routing_table.values()),
self.server.awaiting_ids):
self.kill_old_nodes(handler)
else:
[docs] def mainloop(self):
#type: (MeshDaemon) -> None
"""Daemon thread which handles all incoming data and connections"""
while self.main_thread.is_alive() and self.alive:
conns = tuple(
chain(self.server.routing_table.values(),
self.server.awaiting_ids, (self.sock, )))
for handler in select.select(conns, [], [], 0.01)[0]:
if handler == self.sock:
self.handle_accept()
else:
self.process_data(handler)
for handler in chain(
tuple(self.server.routing_table.values()),
self.server.awaiting_ids):
self.kill_old_nodes(handler)
[docs] def handle_accept(self):
#type: (MeshDaemon) -> Union[None, MeshConnection]
"""Handle an incoming connection"""
if sys.version_info >= (3, 3):
exceptions = (socket.error, ConnectionError)
else:
exceptions = (socket.error, )
try:
conn, addr = self.sock.accept()
self.__print__('Incoming connection from %s' % repr(addr), level=1)
handler = self.conn_type(conn, self.server)
self.server._send_handshake(handler)
handler.sock.settimeout(1)
self.server.awaiting_ids.append(handler)
return handler
except exceptions:
pass
[docs]class MeshSocket(BaseSocket):
"""The class for mesh socket abstraction.
This inherits from :py:class:`py2p.base.BaseSocket`
.. inheritance-diagram:: py2p.mesh.MeshSocket
Added Events:
.. raw:: html
<div id="MeshSocket.Event 'connect'"></div>
.. py:function:: Event 'connect'(conn)
This event is called whenever you have a *new* connection to the
service network. In other words, whenever the length of your routing
table is increased from zero to one.
If you call ``on('connect')``, that will be executed on every
connection to the network. So if you are suddenly disconnected, and
manage to recover, that function will execute again.
To avoid this, call ``once('connect')``. That will usually be more correct.
:param py2p.mesh.MeshSocket conn: A reference to this abstract socket
.. raw:: html
<div id="MeshSocket.Event 'message'"></div>
.. py:function:: Event 'message'(conn)
This event is called whenever you receive a new message. A reference
to the message is *not* passed to you. This is to prevent potential
memory leaks.
If you want to register a "privileged" handler which *does* get a
reference to the message, see
:py:func:`~py2p.mesh.MeshSocket.register_handler`
:param py2p.mesh.MeshSocket conn: A reference to this abstract socket
"""
__slots__ = ('requests', 'waterfalls', 'queue', 'daemon')
@log_entry('py2p.mesh.MeshSocket', DEBUG)
def __init__(
self, #type: Any
addr, #type: str
port, #type: int
prot=default_protocol, #type: Protocol
out_addr=None, #type: Union[None, Tuple[str, int]]
debug_level=0 #type: int
): #type: (...) -> None
"""Initializes a mesh socket
Args:
addr: The address you wish to bind to (ie: "192.168.1.1")
port: The port you wish to bind to (ie: 44565)
prot: The Protocol you wish to operate over, defined by
a :py:class:`py2p.base.Protocol` object
out_addr: Your outward facing address. Only needed if you're
connecting over the internet. If you use
'0.0.0.0' for the addr argument, this will
automatically be set to your LAN address.
debug_level: The verbosity you want this socket to use when
printing event data
Raises:
socket.error: The address you wanted could not be bound, or is
otherwise used
"""
if not hasattr(self, 'daemon'):
self.daemon = 'mesh reserved'
super(MeshSocket, self).__init__(addr, port, prot, out_addr,
debug_level)
# Metadata about msg replies where you aren't connected to the sender
self.requests = {
} #type: Dict[Union[bytes, Tuple[bytes, bytes]], Union[Tuple[MsgPackable, ...], awaiting_value]]
# Metadata of messages to waterfall
self.waterfalls = set() #type: Set[Tuple[bytes, int]]
# Queue of received messages. Access through recv()
self.queue = deque() #type: deque
if self.daemon == 'mesh reserved':
self.daemon = MeshDaemon(addr, port, self)
self.register_handler(self.__handle_handshake)
self.register_handler(self._handle_peers)
self.register_handler(self.__handle_response)
self.register_handler(self.__handle_request)
@inherit_doc(BaseSocket.handle_msg)
[docs] def handle_msg(self, msg, conn):
#type: (MeshSocket, Message, BaseConnection) -> Union[bool, None]
if not super(MeshSocket, self).handle_msg(msg, conn):
if msg.packets[0] in (flags.whisper, flags.broadcast):
self.queue.appendleft(msg)
self.emit('message', self)
else:
self.__print__(
"Ignoring message with invalid subflag", level=4)
return True
[docs] def _get_peer_list(self):
#type: (MeshSocket) -> List[Tuple[Tuple[str, int], bytes]]
"""This function is used to generate a list-formatted group of your
peers. It goes in format ``[ ((addr, port), ID), ...]``
"""
peer_list = [(node.addr, key)
for key, node in self.routing_table.items() if node.addr]
shuffle(peer_list)
return peer_list
[docs] def _send_handshake(self, handler):
#type: (MeshSocket, MeshConnection) -> None
"""Shortcut method for sending a handshake to a given handler
Args:
handler: A :py:class:`~py2p.mesh.MeshConnection`
"""
tmp_compress = handler.compression
handler.compression = []
handler.send(flags.whisper, flags.handshake, self.id, self.protocol.id,
self.out_addr, compression)
handler.compression = tmp_compress
def __resolve_connection_conflict(self, handler, h_id):
#type: (MeshSocket, BaseConnection, bytes) -> None
"""Sometimes in trying to recover a network a race condition is
created. This function applies a heuristic to try and organize the
fallout from that race condition. While it isn't perfect, it seems to
have increased connection recovery rate from ~20% to ~75%. This
statistic is from memory on past tests. Much improvement can be made
here, but this statistic can likely never be brought to 100%.
In the failure condition, the overall network is unaffected *for large
networks*. In small networks this failure condition causes a fork,
usually where an individual node is kicked out.
Args:
handler: The handler with whom you have a connection conflict
h_id: The id of this handler
"""
self.__print__(
"Resolving peer conflict on id %s" % repr(h_id), level=1)
to_keep, to_kill = None, None #type: Union[None, BaseConnection], Union[None, BaseConnection]
if (bool(from_base_58(self.id) > from_base_58(h_id)) ^
bool(handler.outgoing)): # logical xor
self.__print__("Closing outgoing connection", level=1)
to_keep, to_kill = self.routing_table[h_id], handler
self.__print__(to_keep.outgoing, level=1)
else:
self.__print__("Closing incoming connection", level=1)
to_keep, to_kill = handler, self.routing_table[h_id]
self.__print__(not to_keep.outgoing, level=1)
self.disconnect(cast(MeshConnection, to_kill))
self.routing_table.update({h_id: to_keep})
[docs] def _send_peers(self, handler):
#type: (MeshSocket, BaseConnection) -> None
"""Shortcut method to send a handshake response. This method is
extracted from :py:meth:`.__handle_handshake` in order to allow
cleaner inheritence from :py:class:`py2p.sync.SyncSocket`
"""
handler.send(flags.whisper, flags.peers,
cast(MsgPackable, self._get_peer_list()))
def __handle_handshake(self, msg, handler):
#type: (MeshSocket, Message, BaseConnection) -> Union[bool, None]
"""This callback is used to deal with handshake signals. Its three
primary jobs are:
- reject connections seeking a different network
- set connection state
- deal with connection conflicts
Args:
msg: A :py:class:`~py2p.base.Message`
handler: A :py:class:`~py2p.mesh.MeshConnection`
Returns:
Either ``True`` or ``None``
"""
packets = msg.packets
if packets[0] == flags.handshake and len(packets) == 5:
if packets[2] != self.protocol.id:
self.__print__(
"Connected to peer on wrong subnet. ID: %s" % packets[2],
level=2)
self.disconnect(cast(MeshConnection, handler))
return True
elif not handler.addr and len(self.routing_table) == 0:
self.emit('connect', self)
elif handler is not self.routing_table.get(packets[1], handler):
self.__print__(
"Connection conflict detected. Trying to resolve", level=2)
self.__resolve_connection_conflict(handler, packets[1])
handler.id = packets[1]
handler.addr = packets[3]
handler.compression = packets[4]
self.__print__(
"Compression methods changed to %s" %
repr(handler.compression),
level=4)
if handler in self.awaiting_ids:
self.awaiting_ids.remove(handler)
self.routing_table.update({packets[1]: handler})
self._send_peers(handler)
return True
[docs] def _handle_peers(self, msg, handler):
#type: (MeshSocket, Message, BaseConnection) -> Union[bool, None]
"""This callback is used to deal with peer signals. Its primary jobs
is to connect to the given peers, if this does not exceed
:py:const:`py2p.mesh.max_outgoing`
Args:
msg: A :py:class:`~py2p.base.Message`
handler: A :py:class:`~py2p.mesh.MeshConnection`
Returns:
Either ``True`` or ``None``
"""
packets = msg.packets
if packets[0] == flags.peers:
new_peers = packets[1]
for addr, id in new_peers:
if len(tuple(self.outgoing)) < max_outgoing:
try:
self.connect(addr[0], addr[1], id.encode())
except: # pragma: no cover
self.__print__(
"Could not connect to %s because\n%s" %
(addr, format_exc()),
level=1)
continue
return True
def __handle_response(self, msg, handler):
#type: (MeshSocket, Message, BaseConnection) -> Union[bool, None]
"""This callback is used to deal with response signals. Its two
primary jobs are:
- if it was your request, send the deferred message
- if it was someone else's request, relay the information
Args:
msg: A :py:class:`~py2p.base.Message`
handler: A :py:class:`~py2p.mesh.MeshConnection`
Returns:
Either ``True`` or ``None``
"""
packets = msg.packets
if packets[0] == flags.response:
self.__print__(
"Response received for request id %s" % packets[1], level=1)
if self.requests.get(packets[1]):
addr = packets[2]
if addr:
_msg = cast(Tuple[MsgPackable, ...],
self.requests.get(packets[1]))
self.requests.pop(packets[1])
self.connect(addr[0][0], addr[0][1], addr[1])
self.routing_table[addr[1]].send(*_msg)
return True
def __handle_request(self, msg, handler):
#type: (MeshSocket, Message, BaseConnection) -> Union[bool, None]
"""This callback is used to deal with request signals. Its three
primary jobs are:
- respond with a peers signal if packets[1] is ``'*'``
- if you know the ID requested, respond to it
- if you don't, make a request with your peers
Args:
msg: A :py:class:`~py2p.base.Message`
handler: A :py:class:`~py2p.mesh.MeshConnection`
Returns:
Either ``True`` or ``None``
"""
packets = msg.packets
if packets[0] == flags.request:
if packets[1] == b'*':
handler.send(flags.whisper, flags.peers,
cast(MsgPackable, self._get_peer_list()))
elif self.routing_table.get(packets[2]):
handler.send(
flags.broadcast, flags.response, packets[1],
[self.routing_table.get(packets[2]).addr, packets[2]])
return True
[docs] def send(self, *args, **kargs):
#type: (MeshSocket, *MsgPackable, **MsgPackable) -> None
"""This sends a message to all of your peers. If you use default
values it will send it to everyone on the network
Args:
*args: A list of objects you want your peers to receive
**kargs: There are two keywords available:
flag: A string or bytes-like object which defines your flag.
In other words, this defines packet 0.
type: A string or bytes-like object which defines your
message type. Changing this from default can have
adverse effects.
Raises:
TypeError: If any of the arguments are not serializable. This
means your objects must be one of the following:
- :py:class:`bool`
- :py:class:`float`
- :py:class:`int` (if ``2**64 > x > -2**63``)
- :py:class:`str`
- :py:class:`bytes`
- :py:class:`unicode`
- :py:class:`tuple`
- :py:class:`list`
- :py:class:`dict` (if all keys are :py:class:`unicode`)
Warning:
If you change the type attribute from default values, bad things
could happen. It **MUST** be a value from
:py:data:`py2p.base.flags`, and more specifically, it **MUST** be
either ``broadcast`` or ``whisper``. The only other valid flags
are ``waterfall`` and ``renegotiate``, but these are **RESERVED**
and must **NOT** be used.
"""
send_type = kargs.pop('type', flags.broadcast)
main_flag = kargs.pop('flag', flags.broadcast)
# map(methodcaller('send', 'broadcast', 'broadcast', *args),
# self.routing_table.values())
handlers = list(self.routing_table.values())
for handler in handlers:
handler.send(main_flag, send_type, *args)
def __clean_waterfalls(self):
#type: (MeshSocket) -> None
"""This function cleans the :py:class:`set` of recently relayed
messages based on the following heuristics:
* Delete all older than 60 seconds
"""
self.waterfalls = {i for i in self.waterfalls if i[1] > getUTC() - 60}
[docs] def waterfall(self, msg):
#type: (MeshSocket, Message) -> bool
"""This function handles message relays. Its return value is based on
whether it took an action or not.
Args:
msg: The :py:class:`~py2p.base.Message` in question
Returns:
``True`` if the message was then forwarded. ``False`` if not.
"""
if (msg.id, msg.time) not in self.waterfalls:
self.waterfalls.add((msg.id, msg.time))
for handler in tuple(self.routing_table.values()):
if handler.id != msg.sender:
handler.send_InternalMessage(msg.msg)
self.__clean_waterfalls()
return True
else:
self.__print__("Not rebroadcasting", level=3)
return False
[docs] def connect(self, addr, port, id=None, conn_type=MeshConnection):
#type: (MeshSocket, str, int, bytes, Any) -> Union[None, bool]
"""This function connects you to a specific node in the overall
network. Connecting to one node *should* connect you to the rest of
the network, however if you connect to the wrong subnet, the handshake
failure involved is silent. You can check this by looking at the
truthiness of this objects routing table. Example:
.. code:: python
>>> conn = mesh.MeshSocket('localhost', 4444)
>>> conn.connect('localhost', 5555)
>>> # do some other setup for your program
>>> if not conn.routing_table:
... conn.connect('localhost', 6666) # any fallback address
Args:
addr: A string address
port: A positive, integral port
id: A string-like object which represents the expected ID of
this node
"""
self.__print__(
"Attempting connection to %s:%s with id %s" %
(addr, port, repr(id)),
level=1)
if (socket.getaddrinfo(
addr, port)[0] == socket.getaddrinfo(*self.out_addr)[0] or
id in self.routing_table):
self.__print__("Connection already established", level=1)
return False
conn = get_socket(self.protocol, False)
conn.settimeout(1)
conn.connect((addr, port))
handler = conn_type(conn, self, outgoing=True)
self._send_handshake(handler)
if id:
self.routing_table.update({id: handler})
else:
self.awaiting_ids.append(handler)
[docs] def disconnect(self, handler):
#type: (MeshSocket, MeshConnection) -> None
"""Closes a given connection, and removes it from your routing tables
Args:
handler: the connection you would like to close
"""
node_id = handler.id #type: Union[bytes, str]
if not node_id:
node_id = repr(handler)
self.__print__(
"Connection to node %s has been closed" % node_id, level=1)
if handler in self.awaiting_ids:
self.awaiting_ids.remove(handler)
elif self.routing_table.get(handler.id) is handler:
self.routing_table.pop(handler.id)
try:
handler.sock.shutdown(socket.SHUT_RDWR)
except:
pass
[docs] def request_peers(self):
#type: (MeshSocket) -> None
"""Requests your peers' routing tables"""
self.send('*', type=flags.request, flag=flags.whisper)
[docs] def recv(self, quantity=1):
#type: (MeshSocket, int) -> Union[None, Message, List[Message]]
"""This function has two behaviors depending on whether quantity is
left as default.
If quantity is given, it will return a list of
:py:class:`~py2p.base.Message` objects up to length quantity.
If quantity is left alone, it will return either a single
:py:class:`~py2p.base.Message` object, or ``None``
Args:
quantity: The maximum number of :py:class:`~py2p.base.Message` s
you would like to pull (default: 1)
Returns:
A list of :py:class:`~py2p.base.Message` s, an empty list, a
single :py:class:`~py2p.base.Message` , or ``None``
"""
if quantity != 1:
ret_list = []
while len(self.queue) and quantity > 0:
ret_list.append(self.queue.pop())
quantity -= 1
return ret_list
elif len(self.queue):
return self.queue.pop()
else:
return None